STATS & IV CALCULATOR
IVs (Individual Values) are hidden 0–100 rolls each Pal is born with for HP, Attack and Defense. Higher IVs raise final stats — drag the sliders to model a roll.HP2425
ATTACK376
DEFENSE343
Base 75 / 80 / 85 · excludes passives & condenser bonuses
Base stats are the species' inherent HP / Attack / Defense before level scaling, IVs, Passive Skills and Condenser bonuses.
LOCATION
DAY
NIGHT
LOCATION MAP
Bring a Fire or Electric Type Pal
Since Munchill is weak to Fire or Electric element Pals due to its Ice Water Elemental Type, it's best to bring Fire or Electric type Pals to fight against it.
Recommended sphere — Legendary Sphere
For wild Lv 10–60 · aim for back captures
BREEDING
COMBOS THAT MAKE MUNCHILL
Munchill+
Munchill✓
Same species breeds true. Breeding Farm + Cake, then incubate.
View all 204 combos ›
BREEDING CALCULATOR
The child is decided by breed power: the game averages both parents' hidden value and returns the closest species — unless the pair has a fixed unique result.
EGG RESULT
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ACTIVE SKILLS
LVSKILLPWRCT
PWR = base power · CT = cooldown · tap a skill for details
BEST PASSIVES
Passive Skills are permanent traits (e.g. Swift) that buff a Pal. Breed from parents that already have them to pass them down.
VanguardMotivational LeaderStronghold StrategistRemarkable CraftsmanshipLunker