STATS & IV CALCULATOR
IVs (Individual Values) are hidden 0–100 rolls each Pal is born with for HP, Attack and Defense. Higher IVs raise final stats — drag the sliders to model a roll.HP3230
ATTACK445
DEFENSE395
Base 110 / 100 / 100 · excludes passives & condenser bonuses
Base stats are the species' inherent HP / Attack / Defense before level scaling, IVs, Passive Skills and Condenser bonuses.
LOCATION
DAY
NIGHT
LOCATION MAP
Bring a Electric or Ice Type Pal
Since Azurobe is weak to Electric or Ice element Pals due to its Water Dragon Elemental Type, it's best to bring Electric or Ice type Pals to fight against it.
Recommended sphere — Legendary Sphere
For wild Lv 35–80 · aim for back captures
BREEDING
COMBOS THAT MAKE AZUROBE
Azurobe+
Azurobe✓
Same species breeds true. Breeding Farm + Cake, then incubate.
View all 1089 combos ›
BREEDING CALCULATOR
The child is decided by breed power: the game averages both parents' hidden value and returns the closest species — unless the pair has a fixed unique result.
EGG RESULT
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ACTIVE SKILLS
LVSKILLPWRCT
PWR = base power · CT = cooldown · tap a skill for details
BEST PASSIVES
Passive Skills are permanent traits (e.g. Swift) that buff a Pal. Breed from parents that already have them to pass them down.
RunnerNimbleSwiftLegend