PALPEDIA / Pals / Electric / Azurmane
v0.1 DATA
Azurmane
Alpha
Plasma Dash
Can be ridden. Grants Air Dash, to move at even higher speeds.
No. 161

Azurmane

ELECTRIC WEAK: GROUND  Wild Lv 57–80
RIDEB COMBATC BASEB

Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.

Generating Electricity
Lv5
Electric Organ ×2–3 · 100%
Hatches fromLarge Electric Egg

STATS & IV CALCULATOR

40
50
50
50
HP3689
ATTACK514
DEFENSE429
Base 130 / 120 / 110 · excludes passives & condenser bonuses 

LOCATION

DAY NIGHT
Region map
LOCATION MAP
Bring a Ground Type Pal
Since Azurmane is weak to Ground element Pals due to its Electric Elemental Type, it's best to bring Ground type Pals to fight against it.
Recommended sphere — Legendary Sphere
For wild Lv 57–80 · aim for back captures

BREEDING

Same species breeds true. Breeding Farm + Cake, then incubate. View all 226 combos ›
BREEDING CALCULATOR 
EGG RESULT

ACTIVE SKILLS

LVSKILLPWRCT
PWR = base power · CT = cooldown · tap a skill for details
Lv1 Spark Blast ELE 50 2s
Lv7 Shockwave ELE 80 4s
Lv15 Lightning Streak ELE 160 8s
Lv22 TriSpark ELE 250 12s
Lv30 All Range Thunder ELE 500 24s
Lv40 Thunder Rail ELE 600 30s
Lv45 Flash Charge ELE 500 24s
Lv50 Bolt Blink ELE 600 30s
Lv70 Thunderstorm ELE 600 30s
SwiftLuckyRemarkable CraftsmanshipEternal Engine