STATS & IV CALCULATOR
IVs (Individual Values) are hidden 0–100 rolls each Pal is born with for HP, Attack and Defense. Higher IVs raise final stats — drag the sliders to model a roll.HP3689
ATTACK514
DEFENSE395
Base 130 / 120 / 100 · excludes passives & condenser bonuses
Base stats are the species' inherent HP / Attack / Defense before level scaling, IVs, Passive Skills and Condenser bonuses.
LOCATION
DAY
NIGHT
LOCATION MAP
Bring a Ice or Electric Type Pal
Since Jormuntide is weak to Ice or Electric element Pals due to its Dragon Water Elemental Type, it's best to bring Ice or Electric type Pals to fight against it.
Recommended sphere — Legendary Sphere
For wild Lv 55–80 · aim for back captures
BREEDING
COMBOS THAT MAKE JORMUNTIDE
Jormuntide+
Jormuntide✓
Same species breeds true. Breeding Farm + Cake, then incubate.
View all 214 combos ›
BREEDING CALCULATOR
The child is decided by breed power: the game averages both parents' hidden value and returns the closest species — unless the pair has a fixed unique result.
EGG RESULT
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ACTIVE SKILLS
LVSKILLPWRCT
PWR = base power · CT = cooldown · tap a skill for details
BEST PASSIVES
Passive Skills are permanent traits (e.g. Swift) that buff a Pal. Breed from parents that already have them to pass them down.
ConceitedArtisanSeriousWork SlaveLucky